Episode 19
Game Design for Teamwork and Hustle
March 20th, 2017
46 mins 29 secs
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About this Episode
In this episode of Art and Science Punks, Kate and Rob discuss using game design as a way to give ourselves feedback on our own tasks, goals, and when we're coaching our kids. That's an experiment we call "teamwork and hustle" or "let's try this to see if this makes our morning routine suck less". As we do, we wrap up the show with an art pick and science pick of things we've found fun and useful.
Related Links and Resources
- Yar's Revenge for Atari 2600
- Street Fighter II Arcade
- Reality is Broken - Why Games Make Us Better and How They Can Change the World by Jane McGonigal
- Typing of the Dead
- David Cameron's nudge unit wants you to make better choices | WIRED UK
- Omnifocus
- Epic Win iOS
- Kate's Art Pick: How to make Glitter Slime and Halloween Glitter Slime Monsters
- Rob's Science Pick: 5 Day design sprints such as in The Sprint Book by Jake Knapp with John Zeratsky and Braden Kowitz
- Art and Science Punks on Twitter
- Kate Stenzinger on Twitter
- Rob Stenzinger on Twitter